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Fallout shelter all max room size
Fallout shelter all max room size






fallout shelter all max room size

Give the people in rooms that are understaffed better weapons and better SPECIAL stats, as these people will need a boost, and you will need to rush these people, sometime disregarding the almost-certain probability of failure. Three of your people should be bumping uglies or out in the wastes. In your situation, you would use seven people, and four rooms per resource category. Put the best people into their proper rooms, and it's a generally rule of thumb to combine rooms and then upgrade, as I've noticed that if you upgrade a room and then combine it it (seemingly) loses the upgrades you gave it. Any more and you run the risk of wasting your power, any less and your vault is not running at top efficiency, however there are exceptions. What you get is how many rooms you should have per category. Add up every resource room you have, and divide it by 3. 3 Dwellers would either be two are populating the vault, or going out into the waste land. What I mean by that is if I have, say, 15 dwellers, I would have 6 individual resource rooms. What I do, is that I build rooms for the amount of people there are. This is important, since it is more important to keep your production balanced than it is keeping your dwellers happy, but by using outfits you can achieve both!

fallout shelter all max room size fallout shelter all max room size

This means that you can use outfits to change which room a dweller prefers by giving them the right outfit. The main stat for a dweller includes any outfit bonuses.You can also make dwellers happier by successful rushes (but sadder by failed rushes) or by making them have children (both parents). You will see if a dweller likes a room by the green corners of the room when you move a dweller to it. If two stats are equal, the left stat takes precedence (left in the sequence "S-P-E-C-I-A-L"). To make dwellers happy, keep them in the room they have the strongest stat in (their "talent"). However, using two power rooms instead of one will cost more to build! So for example, one power room with dwellers totalling 10 strength will produce the same per minute as two power rooms of equal size and level as the first room if they contain a combined total of 10 strength. Rooms produce depending on the amount of the main stat, not the number of rooms. One power room with three strength 3 dwellers will produce the same as one power room with one strength 9 dweller. For example, in power rooms the production comes from the strength stat. Just building a room doesn't make it produce anything, it is actually only a dweller's stat that produces something. building a new one next to an old one) is more efficient per dweller than placing singles. When expanding, you should usually build the power room first, so that you have enough power to activate a new food and water room.Įxtending a room (i.e. In the beginning (up to about 50 dwellers) you should have about an equal number of each production room type, so one power for each food and water.








Fallout shelter all max room size